The sector this building is in is treated as the Soviet HQ Territory: all sectors directly linked back to it at any time are considered to be "in supply", adding to your resource income as appropriate. Skirmish and Multiplayer battles always begin with an Regimental Field Headquarters already constructed somewhere on the map. Like other factions, the Headquarters is the most important building, as it determines the root of all supply lines and is responsible for construction of the most basic units - and thus the construction of almost anything else the Soviets will field during a match. ![]() ![]() This is the principle structure that initiates the construction of the rest of the soviet force. Like all other factions in the game, the Soviet Army begins their operations with a Headquarters. The Soviet HQ can reinforce infantry, heal nearby injured infantry with the appropriate upgrade and has two Global Upgrades for Conscript Infantry. It determines the location of your HQ Territory. ![]() In Multiplayer/Skirmish battles, one is given for free to a Soviet player, and will remain on the map until the end of the game. The Regimental Field Headquarters is the primary production and HQ facility for the Soviet Army in Company of Heroes 2. Grants Conscript Infantry Squads the ability to use the 'Throw Molotov Cocktail' and 'RPG-43 Anti-Tank Grenade' ability.A basic 4-man repair and construction unit, with upgrades for further specialization.
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